Practical development is not a huge construction.

Actual development is not a huge construction. It is simply an expansion of small pieces learned by novice learners, and all large-scale services start from simple structures.

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Real development is not a huge construction. It is simply an expansion of the small pieces you are learning now.

Many beginner learners have this question.

"Will what I am learning now...

really help in service development?"

Drawing stars, loops, if statements, classes, and modules.

Because it is not immediately clear how these small and simple codes

are connected to the large structure of 'actual services.'

So at some point,

vague anxieties arise such as

"Is this a technology used in real-world applications?"

"Can I really create an app with this?"

But in reality, it's very simple.

Real services are

an 'extension' of the basics you are learning now.

It's not about getting more complicated or more difficult,

but rather about the same principles being repeated, combined, and expanded.


1. All large-scale services are born from simple structures

When we think of a service,

we usually think of a "huge system."

Numerous functions, logins, payments, databases...

Endless functionalities.

However, most well-known services

did not start this way.

In the early days, Facebook

only had features for 'school friend lists and photo uploads.'

Early YouTube

was all about 'uploading and sharing videos.'

Early Instagram

was even just 'applying filters + uploading a photo.'

In other words, any service

had a very simple structure in the beginning.

And that structure is not at all different from what you are learning now.

  • Need for data → arrays, hashes

  • Display differently depending on conditions → if

  • Repeated actions → loop

  • Divide functions → method

  • Separate concepts → class

  • Bundle common functions → module

What beginners are learning are not just "playful things,"

but rather the 'building blocks' of all real services.


2. The small functions you are learning now are the 'atoms' of a service

For example,

the code we use to output a star shape:

5.times do
  puts "*"
end

How does this relate to real-world applications?

This is where the core technology of 'repetition processing' is born.

  • When displaying a list of products in an online store

  • When showing a list of videos on YouTube

  • When listing blog posts

  • When displaying comments

  • When sorting chat records by time

Every screen is made with a loop.

So what about conditional statements?


Conditional statements (if) lead the 'decisions' of a service

if user.admin?
  show_admin_panel
else
  show_user_panel
end

In real services, this translates to:

  • Show buttons only when logged in

  • Allow downloads only for purchased users

  • Display specific menus only to regular members

  • Disable purchase button when out of stock

Every 'decision' made in a service is composed of if statements.

The small condition learned from drawing stars

actually becomes a condition that provides 'experience' to millions of users.

At this point, learners realize.

The if statement I am learning

forms the basis of user experience.


3. Methods are units of functionality, and classes represent forms of existence

Real services always ask these questions.

  • Where should this function be placed?

  • Whose responsibility is this behavior?

  • Who should manage this data?

These questions ultimately lead to the world of methods and classes.


Methods — The smallest unit of functionality

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Every function we use in a service

is actually a single method.

A small method you create

becomes a function that hundreds of thousands of users click on daily in practice.


Classes — Technology that creates models of the world

In a service, there is always something that "exists."

  • User

  • Post

  • Comment

  • Order

  • Product

These simplify the complex information of the real world

into a single framework (class).

A class is not just simple syntax,

but a technology that reconstructs the world into code.

The moment a developer understands "classes" for the first time,

they no longer become someone who displays things on the screen,

but rather someone who designs the structure of the world.


4. Modules create the 'common abilities' of real services

Among the functions you create,

there are those that are used repeatedly in multiple places.

  • Logging

  • Authentication (checking login status)

  • Time calculations

  • Tag processing

  • Price conversion

These functions

should not be confined to one place.

They should be shared throughout the service.

This is where modules come in.

Modules are used in practice like this.

  • Common functions used in multiple models

  • Authentication logic used in multiple controllers

  • Calculation logic shared among multiple service objects

The modules you have learned now

are the 'core technologies' that determine code quality in practice.


5. Small pieces come together to form a flow — this is a service

Every program is ultimately a "flow."

  1. User sends a request

  2. Server reads data

  3. Makes decisions based on conditions

  4. Processes the results

  5. Lists various data through repetition

  6. Displays on the screen

Interestingly,

these six steps

exactly correspond to

everything you have learned so far.

  • Request/response → symmetry

  • Data processing → methods

  • Decision-making → conditional statements

  • Displaying multiple data → loops

  • Structural design → classes

  • Common functions → modules

At this moment,

you are already learning

every step of service development

without realizing it.


6. Whatever you create, what you have learned now will be used directly

  • Whether creating an online store

  • Building a blog

  • Developing a game

  • Creating an API server

  • Building an AI-based service

  • Developing a social network

Real development ultimately repeats the same principles.

Handling data

Running loops

Making decisions

Dividing structures

Grouping common functions

Connecting flows.

These principles

regardless of the language used

the service being created

the scale of expansion

never change.

The moment you realize this,

learners begin to say.

"Ah... The basics I have learned

can be applied

no matter what I create

anywhere

anytime."

And from there,

developers truly begin to grow.


7. Conclusion: You are already learning the essence of service development

The small code snippets you have written so far

are actually the fundamental technologies

that support all service development.

  • Small repetitions create lists

  • Small conditions create experiences

  • Small methods create functions

  • Small classes create the world

  • Small modules create quality

  • Small flows create the entire service

And all these pieces

are connected inside your brain right now.

Learning to code

is not just about "becoming able to create services,"

but rather a process of understanding

how the world is structured.

At this moment,

you are ready to create a service.

Creating a service

is simply about

expanding what you have learned

a little bit more.

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